Frequently Asked Questions (FAQs) about Warhammer Combat Patrol and Spearhead boxed sets
1. What is a Warhammer Combat Patrol box?
A Combat Patrol box is a bundled set of miniatures designed for small-scale Warhammer 40,000 games, typically around 500 points.
2. What is a Spearhead boxed set?
Spearhead boxes are themed sets released for major Warhammer events or campaigns, offering a focused army force and exclusive miniatures or rules.
3. Are Combat Patrol boxes good for beginners?
Yes, they're ideal for newcomers as they provide a ready-to-play army with good variety and value.
4. How many points is a Combat Patrol army?
Typically around 500 points, but this can vary slightly depending on the faction.
5. Can I use models from Combat Patrol in regular Warhammer 40k games?
Absolutely. The models are standard and can be used in matched, narrative, or open play games.
6. Are Spearhead boxes limited edition?
Often, yes. They are typically tied to specific campaigns or releases and may not be restocked once sold out.
7. What's the difference between Combat Patrol and Spearhead?
Combat Patrol is a permanent product for quick-start armies, while Spearhead boxes are usually thematic, limited-edition sets tied to campaign narratives.
8. Do Combat Patrol boxes include rulebooks?
No, but they usually contain datasheets and reference materials to use the units in game.
9. Are Combat Patrols balanced against each other?
Games Workshop attempts to balance them, but some boxes may be more powerful or flexible than others.
10. Can I build a full army from multiple Combat Patrols?
Yes, combining boxes can be a cost-effective way to grow a full 1000 or 2000 point army.
11. Do Spearhead boxes include exclusive miniatures?
They often feature new or early-release models not yet sold separately.
12. How do I know if a Spearhead box is right for me?
Check the unit contents and see if they align with your army goals or collection preferences.
13. Are these boxes cheaper than buying units separately?
Yes, both Combat Patrol and Spearhead sets usually offer a discount over individual model prices.
14. Can I use Spearhead models in Combat Patrol games?
Yes, if the points and unit limits align, Spearhead units can be used in any Warhammer format.
15. Are these sets available year-round?
Combat Patrol sets are ongoing products. Spearhead boxes may be seasonal or event-limited.
16. Can I customize models from these sets?
Yes, all models are customizable, especially with optional bits and pose options provided.
17. Are these boxes compatible with Kill Team?
Some units may be used in Kill Team, but these sets are primarily designed for 40k, not Kill Team rules.
18. Do they include paints or tools?
No, they include miniatures only. Paints, brushes and glue are sold separately.
19. Are instructions included in the box?
Yes, each set comes with detailed assembly guides for every miniature.
20. Where can I buy Combat Patrol and Spearhead boxes?
They're available online and in store through Leicestershire Miniatures.
Combat Patrol and Spearhead Warhammer box sets. A basic overview of their best strategy.
Warhammer 40,000 offers a rich and accessible entry point into the universe with its Combat Patrol and Spearhead boxed sets. These sets are perfect for newcomers and seasoned players alike, providing curated collections of models designed for balanced, fast-paced skirmishes. Combat Patrol is focused on small-scale battles, typically using around 500 points of models, while Spearhead takes it a step further with larger forces and more tactical depth, ideal for 1000-point games.
Each box is faction-specific, ensuring thematic cohesion and immediate battlefield readiness. For example, the Space Marines Combat Patrol might include Intercessors, an Invictor Tactical Warsuit, and a Lieutenant - offering flexibility in both shooting and close combat. Meanwhile, Spearhead boxes often bring in more specialized units and vehicles, opening up a broader range of strategic possibilities.
The best game plan in a Combat Patrol match is to play aggressively but carefully. With fewer units on the table, positioning is key - use cover, deny line of sight and hold objectives early. Fast units can outmaneuver the enemy and apply pressure before they can establish dominance. In contrast, Spearhead games demand more layered tactics. It's often wise to form a strong core in the center and apply flanking pressure with mobile units. Use combined arms - mix melee, shooting and psychic powers - to control key points and outmatch your opponent's formations.
Ultimately, both formats reward strategic foresight and efficient use of your units. Choose the right time to charge, maintain board control and never overextend unless it secures a major advantage. Whether you're dropping into Combat Patrol or deploying a Spearhead, a well-timed move can turn the tide of war.
Common words and phrases connected to Warhammer Combat Patrol and Spearhead boxed sets.
1. Combat Patrol - A small-scale Warhammer 40K game mode focused on fast, balanced play.
2. Spearhead - A game format with medium-scale battles using Spearhead boxed sets.
3. Boxed Set - A prepackaged collection of miniatures, usually themed for a faction.
4. Miniatures - The plastic models used in Warhammer games, often customized and painted.
5. Datasheet - A card or file providing the rules and stats for a specific unit.
6. Faction - A playable army group in Warhammer, like Space Marines or Orks.
7. Codex - A faction-specific rulebook providing lore, rules, and upgrades.
8. HQ Unit - A leader model that often grants buffs to surrounding troops.
9. Troops - Basic infantry units that form the core of most armies.
10. Elites - Specialized units with powerful abilities and weapons.
11. Fast Attack - Units with high mobility used for flanking or objectives.
12. Heavy Support - Units with strong firepower, ideal for long-range attacks.
13. Points Value - Numerical value used to balance armies by unit strength.
14. Power Level - An alternative to points for quick army creation.
15. Assembly - The process of building miniatures from sprues.
16. Painting - Applying color schemes to miniatures for gameplay and hobby.
17. Base Size - The diameter of a model's stand, affecting gameplay and movement.
18. Wargear - Weapons and equipment options for units.
19. Stratagem - Special abilities or tactics that can be used during a game.
20. Objective Marker - Used to represent goals or control points on the battlefield.
21. Deployment Zone - The area where players set up their armies.
22. Detachment - A grouping of units within an army, each with specific rules.
23. Battlefield Role - A classification for units: HQ, Troops, Elites, etc.
24. Psychic Phase - A turn segment where psykers can use psychic powers.
25. Shooting Phase - The part of a turn where ranged attacks occur.
26. Charge Phase - When units attempt to engage enemies in melee.
27. Fight Phase - Hand-to-hand combat resolution.
28. Morale Phase - Units test for leadership and possible losses from fear.
29. Terrain - Structures and features on the battlefield that impact movement and cover.
30. Line of Sight - A rule determining if a model can see and shoot at a target.
31. Save Roll - A dice roll that determines if a model avoids damage.
32. Leadership - A stat used for morale checks and battle discipline.
33. Attacks - The number of melee strikes a model can make.
34. Wounds - The number of hits a model can take before being destroyed.
35. Movement - How far a unit can travel during the movement phase.
36. Toughness - A stat representing how hard a model is to wound.
37. Strength - A stat used to determine melee and some shooting damage.
38. Ballistic Skill - A unit's accuracy with ranged weapons.
39. Weapon Skill - A unit's proficiency in melee combat.
40. Army List - A list of all units and their upgrades used in a game.
41. Matched Play - A balanced, competitive game mode.
42. Narrative Play - Story-driven games with creative scenarios.
43. Open Play - Casual games with fewer rules and more flexibility.
44. Battleline - The core units required for some detachment structures.
45. Primaris - A newer generation of Space Marines.
46. Kill Team - A smaller-scale skirmish variant of Warhammer 40K.
47. Campaign - A series of linked games with evolving storylines and progression.
48. Paint Scheme - The chosen color pattern for a faction or army.
49. Hobby Tools - Equipment like clippers, glue, and brushes for model work.
50. Warhammer 40K - The larger universe in which Combat Patrol and Spearhead exist.
About Warhammer.
Warhammer is a tabletop miniature wargame created by Games Workshop, set in rich fictional universes like Warhammer 40,000 (sci-fi) and Warhammer: Age of Sigmar (fantasy). The hobby is more than just gameplay; it's an immersive experience that combines strategy, creativity and community.
One of the core aspects of Warhammer is the modeling and painting of miniatures. Hobbyists spend hours assembling detailed figures from plastic sprues and then painting them using a variety of techniques. For many, painting is a relaxing and expressive part of the hobby, allowing for customization and artistic flair. Whether you're painting a grimdark Space Marine or a majestic Stormcast Eternal, every model is a chance to tell a story.
The game itself involves players using these painted armies in turn based battles on terrain filled boards. Each unit has its own stats, abilities and lore. Strategy and luck (through dice rolls) play key roles in every match. Army building is also a crucial component, with players balancing point costs and synergy between units to create effective forces.
Beyond the game and models, the Warhammer hobby includes an expansive universe filled with novels, animations and a passionate global community. Fans dive into the deep lore, collecting books and engaging in online discussions or local gaming clubs. Events like Warhammer Fest and tournaments give hobbyists the chance to showcase their armies and meet like minded individuals.
Whether you're drawn in by the tactical gameplay, the detailed models, or the storytelling, Warhammer offers something for everyone. It's a hobby that encourages patience, creativity and strategic thinking making it both challenging and deeply rewarding.
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